TSP: Classroom Programs

classroom

Students create and experiment with gooey, slippery, squishy slime.

Let The Maryland Science Center Come to you!

TSP Classroom Programs feature hands-on, minds-on science fun. We have eight programs specially designed for your classroom or science lab. Whether they are building a structure from toothpicks and marshmallows or examining their own fingerprints, students will have lots of fun while learning important science principles first-hand. Groups are limited to 30 students for maximum interaction.

 

Names Grades Capacity Description

3-8

30

A wild educational experience will reveal how factors such as size, shape, and color are influenced by where animals live, what they eat, and what eats them!

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Brainstorm in a Bucket

4-8

30

Uncover the potential of creativity in science while devising a solution to a physical problem, using only imagination and items found in a bucket.

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Cryogenics: It's Cool in Your School

7-12

30

While observing how different materials respond to extremely cold temperatures, explore how different industries use cryogenics every day.

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Detecting the Pattern: Biology Repeats Itself

3-6

30

Practicing fingerprinting and DNA modeling, students explore how identifying biologic patterns can help both scientists and detectives.

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Slime Time!

K-5

30

Discover the properties of polymers and then create one --slime! Students will then perform hands-on experiments to test whether this polymer is a solid or a liquid.

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Spiderman's Challenge: Super Structures

3-6

30

Workstations testing the concepts of tension, compression, and shape prepare participants to create a group structure that must support the weight of Spiderman.

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Newton's Playground

3-5

30

Physics becomes fun when students uncover Sir Isaac Newton's Three Laws of Motion using toys and sports.

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